Connect Four vs Nine Men's Morris: Modern Drop or Medieval Mill?

Connect Four

A modern abstract: drop discs into a 7x6 grid, connect four in any direction to win.

Pros

  • Dead simple to learn — no movement phase, just placement
  • Sub-15-minute games that fit any schedule
  • Strong digital ecosystem with engines and ratings
  • Solved with known optimal play

Cons

  • No piece capture or removal
  • No movement phase — once placed, pieces are static
  • Single win condition (4 in a row)

Nine Men's Morris

An ancient alignment game (boards found in Egyptian temples ca. 1400 BCE). Players place 9 pieces, then move them to form "mills" (three in a row). Each mill formed lets you remove an opponent's piece. Win by reducing opponent below 3 pieces or trapping them.

Pros

  • Three game phases (placement, movement, "flying") create genuine variety
  • Capture mechanic via mill formation is uniquely satisfying
  • Carved into cathedral cloisters and Roman ruins — true ancient pedigree
  • Solved as a draw with perfect play, but very hard to play perfectly

Cons

  • Three-phase rules confuse first-time players
  • Stalemate phase ("flying") requires special endgame rule
  • Niche outside Europe — not many casual players know it
  • Boards are odd-shaped (three nested squares) which throws people

Feature Comparison

FeatureConnect FourNine Men's Morris
OriginUSA, 1974Egypt/Mediterranean, ~1400 BCE
Board7x6 gridThree nested squares with connecting lines (24 points)
Pieces per Player21 discs9 men
PhasesOne (placement)Three (placement, movement, flying)
Capture?NoYes (via "mills")
Solved?Yes (first-player win)Yes (draw with perfect play)
Game Length10-15 min15-30 min

Verdict

Connect Four and Nine Men's Morris both reward you for lining up pieces, but the comparison ends there. Morris is a phased game: you place 9 pieces, then move them along the board's lines, with each "mill" you form letting you remove an opponent's piece. Connect Four is single-phase: drop a disc, hope it contributes to a four-in-a-row before your opponent's does. Morris feels like a slow strategic siege; Connect Four feels like a tactical shootout. The age difference is staggering — Morris boards are scratched into Roman pavement and medieval cathedral cloisters across Europe, while Connect Four launched in 1974 with a Hasbro tray. If you want a game with genuine ancient depth and the satisfying crunch of capturing pieces by forming mills, Nine Men's Morris is wonderful. If you want fast accessible competitive play that an 8-year-old can join, Connect Four is the obvious pick. Both are solved — Morris as a draw with perfect play, Connect Four as a first-player win — but neither is solvable by humans without computer aid.

Try Connect Four

See for yourself why Connect Four is the perfect balance of simplicity and depth.